
Go deeper. Wake something worse.
Descend for as long as you can.
Relentless elite pressure and demanding rematches. Read each opening. · Score ×2.0


Sound effects includes comms, ambience and menu clicks. Music is separate.
Local play · one shared screen
P1 uses keyboard and mouse; P2 uses a gamepad. Or choose two gamepads in Loadout. Each pilot has their own weapons and hull.
Co-op rescue: stay close and slow for 3 seconds without taking a hit. Both pilots down ends the dive. Rivals instead respawn after 5 seconds.
Salvage: hold E or gamepad Y inside the beacon for 3 seconds. Both co-op pilots must hold; touch shows an Extract button.
Your first dive is still ahead.
One shared seed. Medium difficulty. Resets at midnight UTC.
No recorded dive for today.
Surge 1
JSON for tuning notes: damage by creature and by attack kind, warned attacks that connected, time to kill per boss, pressure age at death, tier, viewport class and rules. Copy only; nothing is sent anywhere.
Discover creatures during scored dives. No collection prompts interrupt combat.
Markings only. Your speed, damage and upgrades never change.
Share a seed, both weapons and difficulty. Choices and movement are yours. Challenge records are separate from Standard and Daily dives.
Preview a code before launching.
Use your selected weapon against targets or a boss you have encountered. No scores, achievements, or discoveries are recorded.
This ends the current dive without recording its score or results.
Record your current score and return alive. There is no finish bonus. You cannot resume this dive afterward.
Escape / gamepad B: keep diving · gamepad A: finish