
Go deeper. Wake something worse.
Descend for as long as you can.
Relentless elite pressure and demanding rematches. Read each opening. · Score ×2.0


Sound effects includes comms, ambience and menu clicks. Music is separate.
Local play · one shared screen
P1 uses keyboard and mouse; P2 uses a gamepad. Or choose two gamepads in Loadout. Each pilot has their own weapons and hull.
Co-op rescue: stay close and slow for 3 seconds without taking a hit. Both pilots down ends the dive. Rivals instead respawn after 5 seconds.
Salvage: hold E or gamepad Y inside the beacon for 3 seconds. Both co-op pilots must hold; touch shows an Extract button.
Your first dive is still ahead.
One shared seed. Medium difficulty. Resets at midnight UTC.
No recorded dive for today.
Surge 1
JSON for tuning notes: damage by creature and by attack kind, warned attacks that connected, time to kill per boss, pressure age at death, tier, viewport class and rules. Copy only; nothing is sent anywhere.
Discover creatures during scored dives. No collection prompts interrupt combat.
Markings only. Your speed, damage and upgrades never change.
Share a seed, both weapons and difficulty. Choices and movement are yours. Challenge records are separate from Standard and Daily dives.
Preview a code before launching.
Solo training with your selected weapons. Try targets or a boss you have encountered. Your dive setup stays saved. No scores, achievements, or discoveries are recorded.
Move, read a warning, boost, and try a weapon evolution. Go at your own pace.
Shortcut: keyboard G · controller Y
This ends the current dive without recording its score or results.
Record your current score and return alive. There is no finish bonus. You cannot resume this dive afterward.
Escape / gamepad B: keep diving · gamepad A: finish